A sculpted Cow Skull, decimated for easier handling. It is not completely symmetrical, nor is the texturing. The skull is not anatomically correct, so please don't use it as reference for your pet cow's brain surgeory.
Rendered with Cycles, using an Hdr Image (Not included) with a yellowish subsurfscattering and AO. No modifiers used.
A quick UV unwrap so i could paint a 4K texture for it. The one included texture is used for Albedo (lowered the contrast) Displacement/bump (lowered the value) Roughness (increased the value)
3DS file is lower poly, because of the limited number of triangles allowed. Please contact me if you need a higher poly 3DS file. I will then split the mesh in 3 parts an convert to .3DS