Introduction
This is a realistic cheetah model with multiple 4K maps, fur, made with Blender and rendered by Cycles renderer at real-world scale. It consists of 8 objects.
Polygons
Body: vertices 16,552; polygons 16,476
Paws: vertices 3,928; polygons 3,784
Lacrimal glands: vertices 1,072; polygons 1,060
Mouth: vertices 4,500; polygons 4,468
Pupils*2: vertices 1,156; polygons 1,216
Sclerae*2: vertices 964; polygons 1,024
Tongue: vertices 1,349; polygons 1,320
Teeth: vertices 5,588; polygons 5,536
Formats
There is a Blender project and an OBJ file.
Textures
Cheetah_Body_Skin_BaseColor.JPEG, 4096*4096
Cheetah_Head_ID.JPEG, 2048*2048
Cheetah_Head_Skin_BaseColor.JPEG, 4096*4096
Cheetah_OralCavity_BaseColor.JPEG, 4096*4096
Cheetah_OralCavity_Mask.JPEG, 4096*4096
Cheetah_OralCavity_Normal.JPEG, 4096*4096
Cheetah_Pupil_Basecolor.png, 2048*2048
Features
The model is in meter units at real-world scale.
Just put the model in the scene to render without cleaning.
No part-name confusion when importing several models into a scene.
No external add-ons needed.
No lights and cameras.