Additional Services
If you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.
+$200-900:Customize a character animation for less than 4 seconds.
+$150:Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations.
Introduction
This is a realistic cheetah model with multiple 4K maps, fur, rigging, and animation of walking, running, and trotting. This model is made with Blender 2.81a and rendered by Cycles renderer at real-world scale.
It consists of 8 objects.
Polygons
Body: vertices 16,552; polygons 16,476
Paws: vertices 3,928; polygons 3,784
Lacrimal glands: vertices 1,072; polygons 1,060
Mouth: vertices 4,500; polygons 4,468
Pupils*2: vertices 1,156; polygons 1,216
Sclerae*2: vertices 964; polygons 1,024
Tongue: vertices 1,349; polygons 1,320
Teeth: vertices 5,588; polygons 5,536
Formats
There is a Blender project and an OBJ file.
Textures
Cheetah_Body_Skin_BaseColor.JPEG, 4096*4096
Cheetah_Head_ID.JPEG, 2048*2048
Cheetah_Head_Skin_BaseColor.JPEG, 4096*4096
Cheetah_OralCavity_BaseColor.JPEG, 4096*4096
Cheetah_OralCavity_Mask.JPEG, 4096*4096
Cheetah_OralCavity_Normal.JPEG, 4096*4096
Cheetah_Pupil_Basecolor.png, 2048*2048
Rigging
It’s scalable.
Face is controlled with a UI panel combined with the shape keys, and it supports eyes blinking/closing, and the movements of nose, eyelids, corners of the mouth.
Four limbs IK/FK switch, leg stretch limit, toes closing and opening can be switched by custom attributes of the gear controller.
Neck and spine IK/FK switch, the rotation of the head, neck, and tail are limited to follow the body, switched by custom attributes of the square controller.
Animations
Loopable running animation at 30 fps, frame range 0-11;
Loopable trotting animation at 30 fps, frame range 0-24;
Loopable walking animation at 30 fps, frame range 0-26;
Features
The model is in meter units at real-world scale.
Just put the model in the scene to render without cleaning.
No part-name confusion when importing several models into a scene.
No external add-ons needed.
No lights and cameras.