This Hippo character is created in Autodesk Maya 2018 Besides the native Maya file, OBJ and FBX files are included
HOW TO OPEN
Topology
This character is designed for animation, short commercials, movies... the topology is quads with clean and animator-friendly
Inside mouse-like gum, teeth and tongue are included Model in real-world scale (185cm)
Overall polycount faces 28,310 vertics 28,278
Texture and Material
Arnold standard surface with SSS(subsurface scattering) material Body texture 8k(8192x8192) Body displacemnt 4k(4096x4096) Eye textures 2k(2048x2048) Gum and teeth 2k(2048x2048) Tongue texture 1k(1024x1024) And other procedural texture
Hair
Hair using Maya's built-in xgen hair system the model contains two descriptions, eyebrow and whiskers
N.B. when you open the file the xgen hair may not load immediately, so go to the xgen window and update the hair preview for each description i.e hair, eyebrow, and eyelashes
Renderer
Rendered with solid angle Arnold core 5.3.0 MtoA version 3.2.0
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