Cartoon Dog
....::: GENERAL INFORMATION :::....
* Originally created with Autodesk 3ds Max 2011. * The model does not have any Ngons and tris, only Quads * Model is built to real-world scale. * Units used: Centimeters. * Standard materials only * Render is default scanline. No third-party renderer or plug-ins needed * Objects, Materials, Textures use meaningful names. (striped texture path names) * Scene objects are organized by layers
....::: POLYCOUNTS :::....
Dog_Body : 6,679 Dog_Tongue : 1,152 Dog_Eye : 832 Dog_Teeth : 128
* > Total Polygons : 8,788 * > Verts. : 8,881
....::: TEXTURES :::....
* Total number of textures is 3 Maps:
Dog_diff.jpg - 2048x2048 Dog_nrm.jpg - 2048x2048 Dog_spec.jpg - 2048x2048