Cartoon Dog
....::: GENERAL INFORMATION :::....
* Originally created with Autodesk 3ds Max 2011.* The model does not have any Ngons and tris, only Quads* Model is built to real-world scale.* Units used: Centimeters.* Standard materials only* Render is default scanline. No third-party renderer or plug-ins needed* Objects, Materials, Textures use meaningful names. (striped texture path names)* Scene objects are organized by layers
....::: POLYCOUNTS :::....
Dog_Body : 6,679Dog_Tongue : 1,152Dog_Eye : 832Dog_Teeth : 128
* > Total Polygons : 8,788* > Verts. : 8,881
....::: TEXTURES :::....
* Total number of textures is 3Maps:
Dog_diff.jpg - 2048x2048Dog_nrm.jpg - 2048x2048Dog_spec.jpg - 2048x2048