3D hi-poly and mid-poly models of the Cane Corso dog breed.
Geometry:
Hi-poly mesh is quad based with a few tris on ears area which should not cause any glitches when animating the model. The fur and whiskers on the hi-poly model are entirely made using Blender's hair particle system, no hair cards. This in turn may be difficult to export the fur particles outside Blender. The hi-poly model also has fur-like roughness and normal map textures which could be useful when exporting to other formats.
Mid-poly mesh is modeled similarly to the hi-poly one when it comes to quad-tri ratio. Mid-poly model has no fur, it's entirely poly-based with no particles applied. Here, the fur is entirely based on roughness/normal textures.
Textures:
4096x4096 color, roughness, and normal textures for both models. The textures are different for each model- the hi-poly model, relies on fur particles while the mid-poly one relies on roughness/normal maps.
Rigging:
The models are not rigged, however, the quad-to-tris ratio is 99.85% which makes it fine to rig and animate the models with no issues. The tris are mostly present in ear areas. The dog's snout is not modeled opened/movable.
UVs:
All models have unwrapped, non-overlapping UV maps.
Model and hair particles made in Blender 3.2. Textured in 3D Coat.