Introduction
This is a high-quality buselaphus model with multiple 4K maps, fur, riggings and 9 realistic animations. It comes with a complex hair system created in Blender, realistic muscle structure and oral cavity, and there are also fine facial expression controllers and a 360-degree lighting file in the project. This model is made with Blender and Cycles renderer at real-world scale.
Description
It consists of the body, horns, upper alveolar ridge, lower alveolar ridge, lacrimal glands, pupils, sclera, tongue, teeth.
Polygons
Body: vertices 48,924; polygons 48,922Horn: vertices 13,550; polygons 13,516Upper alveolar ridge: vertices 21,258; polygons 21,264Lower alveolar ridge,: vertices 16,698; polygons 16,696Lacrimal glands: vertices 668; polygons 598Pupils: vertices 1,956; polygons 1,952Sclerae: vertices 2,714; polygons 2,712Tongue: vertices 1,989; polygons 1,952Teeth: vertices 8,240; polygons 8,192Total: vertices 115,015; polygons 114,820
Project Format
There is a Blender project and an OBJ file without rigging or animation.
Size of Maps
JF0N2N0O_Buselaphus_Body_BaseColor.1001.png, 4096 * 4096JF0N2N0O_Buselaphus_Body_BaseColor.1002.png, 4096 * 4096JF0N2N0O_Buselaphus_Body_Normal.1001.png, 4096 * 4096JF0N2N0O_Buselaphus_Body_Normal.1002.png, 4096 * 4096JF0N2N0O_Buselaphus_Body_Roughness.1001.png, 4096 * 4096JF0N2N0O_Buselaphus_Body_Roughness.1002.png, 4096 * 4096JF0N2N0O_Buselaphus_Horn_BaseColor.png, 4096 * 4096JF0N2N0O_Buselaphus_Horn_Normal.png, 4096 * 4096JF0N2N0O_Buselaphus_Horn_Roughness.png, 4096 * 4096JF0N2N0O_Buselaphus_OralCavity_BaseColor.png, 4096 * 4096JF0N2N0O_Buselaphus_OralCavity_Height.png, 4096 * 4096JF0N2N0O_Buselaphus_OralCavity_Normal.png, 4096 * 4096
Rigging
With fine controllers, it's easier to create postures and animations, the features are as follows:CRV_Total controls the entire body.CRV_Weight controls the center of gravity.CRV_Spine.002 controls the rear spine.CRV_Spine_M_Single controls the middle spine.CRV_Spine.004 controls the front spine.CTR_Neck and CRV_Neck.004 control the neck.CRV_Head.001 controls the head.CRV_Front_Leg.L and CRV_Front_Leg.R are IK controllers of the forelegs.CRV_Leg.R and CRV_Leg.L are IK controllers of the hind legs.CRV_Chin.005, CRV_Chin and CRV_-Chin.004 control the jaw.CRV_Eye.L and CRV_Eye.R control the eyes.There are complex facial controllers for creating plenty of facial expressions, and more assistant body controllers.And more ...
Animation
Loopable walking animation at 30 fps, frame range 0-200Unlooped running animation at 30 fps, frame range 0-450Unlooped eating01 animation at 30 fps, frame range 0-260Unlooped eating02 animation at 30 fps, frame range 0-240Unlooped eating03 animation at 30 fps, frame range 0-245Unlooped watching01 animation at 30 fps, frame range 0-300Unlooped watching02 animation at 30 fps, frame range 0-245Unlooped watching03 animation at 30 fps, frame range 0-300Unlooped walking animation at 30 fps, frame range 0-240
Features
The model is in meter units at real-world scale.To run faster, the fur is hidden, with Render enabled.The model can be rendered in the current project directly.