Broken top part of a skull.
scanned photogrammetry model ir 3 levels of detail. 4k textures in jpg and png formats.
LOD0 p - 21479 v - 10729
LOD1 p - 6482 v - 3219
LOD2 p - 2184 v - 1073
Note: models come as separate 3D model and texture files. Included max / maya scenes have only difuse / normal maps applied. Materials are not included. Images are rendered using only provided textures. base color = diffuse color. metalness / specular / = black color - no texture. roughness = white color - no texture. Normal map = normal texture. Ambient occlusion = AO. Cavity = bump.