The Blue Whale 3d was made in blender 2.9 and painted in substance painter , is subdivison ready , without subdivision it haves 10627 verts and when subdivided it haves 40,372 verts ,
Also comes with an extra fbx with 4LODS : LOD0=10642, LOD1=5616 ,LOD2 3614,LOD3=1559
It is fully rigged with basic bones , it have a total of 24 animations .
-Swim1 -Swim2 -BreatheAnim -Swallow for Left , Right and straight , each of those with an start and end animation , this ones are 9 animations in total -Speedup with Start and End animation ( 3 animations) -Swim for Left and Right , each of those with an start and end animation , this ones are 6 animations in total -Idle with Start and End animation ( 3 animations)
The model have 3 variants : Blue ,Grey and Albino like you can see on the preview images , comes with 4k, 2k and 1k textures for all the variants : Diffuse , Normal , Roughness (dry and wet) ,Metallic ,Emissive and AO maps , uv wrapped it manually .
Eyes and body , all is in one texture except for the barbs that also haves 4k,2k,1k and just for this one 512px textures.
Comes with blend file with the rig constraints and all the textures ready to use , 3 substance painter files for the 3 variants .
And with 3 obj files - swim2 pose , swallow pose, curve pose , and stl formats .
Already tested in ue4 and unity and the animations works fine , with that said if you have compatibility issues when importing animations to other softwares , leave it at the comments so i can fix it.