Black Horse can be used in offline render and real time render.
Black Horse model is consist of three parts: body, eyeball, eyelash/hair/tail.
I am try to render a real hore just depend on it's struct and microstruct, so the diffuse map is approximative single color.
It is PBR rendering, so the material include diffuse, glossiness, AO, roughness etc..
It can work in real time very well.
If you want render them in offline (like 3dsmax), you need regroup and adjust them. You can find it in the .max file.
This project is created by 3ds max 2018 and rendering in VRay 3.6.
Eyelash, hair and tail is maded with hair and fur modifier and use VRay hair and flur material.