DESCRIPTION

Additional Services
If you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.

+$40: Customize a character pose according to your preference.
+$200-600:Customize a character animation for less than 4 seconds.
+$300-1200:Modify the appearance of the character according to your requirements, including the facial features, body proportions, fur color, etc. Make it a unique character just for you.
+$500:Create a static background of 1920*1080 for you. If your project requires a dynamic background or larger sizes, they are available at a separate price.
+$150:Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations. The hair can be either groom or hair cards.

Introduction
This is a black cattle model with textures, fur, rigging and four animations. It's made with Blender and Cycles renderer at real-world scale.
The model consists of body, eyes, oral cavity, lacrimal glands, teeth and tongue.

Polygons
Body: vertices 29,542; polygons 29,460
Eyes: vertices 2,186; polygons 2,304
Oral cavity: vertices 1,801; polygons 1,797
Lacrimal glands: vertices 168; polygons 166
Teeth: vertices 3,520; polygons 3,456
Tongue: vertices 642; polygons 640
Total: vertices 37,859; polygons 37,823

Formats
There is a Blender project and an OBJ file without rigging or animation.

Textures
JU0L219A4_BlackCattle_Eye_BaseColor.png, 4096*4096
JU0L219A4_BlackCattle_Eye_Mask.png, 4096*4096
JU0L219A4_BlackCattle_Eye_Normal.png, 4096*4096
JU0L219A4_BlackCattle_Eye_Roughness.png, 4096*4096
JU0L219A4_BlackCattle_Eye_Specular.png, 4096*4096
JU0L219A4_BlackCattle_Hair_BaseColor.1001.png, 4096*4096
JU0L219A4_BlackCattle_Hair_BaseColor.1002.png, 4096*4096
JU0L219A4_BlackCattle_Hair_Mask.1001.jpg, 2048*2048
JU0L219A4_BlackCattle_Hair_Mask.1002.jpg, 2048*2048
JU0L219A4_BlackCattle_OralCavity_BaseColor.png, 4096*4096
JU0L219A4_BlackCattle_OralCavity_Normal.png, 4096*4096
JU0L219A4_BlackCattle_OralCavity_Specular.png, 4096*4096
JU0L219A4_BlackCattle_OralCavity_SubsurfaceColor.png, 4096*4096
JU0L219A4_BlackCattle_OralCavity_SubsurfaceRadius.png, 4096*4096
JU0L219A4_BlackCattle_Skin_BaseColor.1001.png, 4096*4096
JU0L219A4_BlackCattle_Skin_BaseColor.1002.png, 4096*4096
JU0L219A4_BlackCattle_Skin_Normal.1001.png, 4096*4096
JU0L219A4_BlackCattle_Skin_Normal.1002.png, 4096*4096
JU0L219A4_BlackCattle_Skin_Roughness.1001.png, 4096*4096
JU0L219A4_BlackCattle_Skin_Roughness.1002.png, 4096*4096
JU0L219A4_BlackCattle_Skin_Specular.1001.png, 4096*4096
JU0L219A4_BlackCattle_Skin_Specular.1002.png, 4096*4096

Rigging
With full controllers, it's easier to create postures and animations. The features are as follows:
CTR_Tail comes with customized attribute Tail_Follow which controls whether the tail moves following the parent controller.
CTR_Neck comes with customized attribute: Head_Follow controls whether the head moves following the parent controller; Neck_Follow ontrols whether the neck moves following the parent controller; Head_Follow only works when Neck_Followis set to 1; Neck_IKFK controls the non-seamless switch of IK/FK of the neck.
CTR_Leg_B_Other.L and CTR_Leg_B_Other.R come with customized attributes: IK-FK controls the non-seamless switch of IK/FK of the hind legs; Leg-Stretch controls the stretch limit of the legs in IK mode.
CTR_Leg_F_Other.L and CTR_Leg_F_Other.R come with customized attributes: IK%FK controls the non-seamless switch of IK/FK of the forelegs; Leg-stretch controls the stretch limit of the legs in IK mode; knee_shake removes the knee jitter during animation.
CTR_OpenToe_B.L, CTR_OpenToe_B.R, CTR_OpenToe_F.L and CTR_OpenToe_F.R control the extension and flexion of the toes.
eye.L.001 and eye.R.001 control the winkle.
CTR_masticate controls the mastication by Location.
Fine facial controllers support detailed expressions creation.
The body has more finer controllers which help create subtle animations.
And more...

Animations
Unlooped watching animation at 30 fps, frame range 0-360
Loopable walking animation at 30 fps, frame range 0-190
Unlooped eating animation at 30 fps, frame range 0-367
Loopable trotting animation at 30 fps, frame range 0-180

Features
The model is in meter units at real-world scale.
The Display button of the fur is disabled.
The hair dynamics have been baked and are ready to be used.
The soft body dynamics of the body in four projects have been baked and are ready to be used. If you want to modify the animations, you need to disable the soft body dynamics.

REVIEWS & COMMENTS

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gi
gizmoTDCommunity member
This user is part of the CGTrader community
Looks foto real
gi
gizmoTDCommunity member
This user is part of the CGTrader community
Beautiful!
jo
john-d8875eCommunity member
This user is part of the CGTrader community
Hello - I am curious if you are capable of creating realistic animations of the photo-realistic cow you modeled. John
hi
himanshuwitzealCommunity member
This user is part of the CGTrader community
Nice
12
123456789anCommunity member
This user is part of the CGTrader community
挺好的
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Black Cattle Animated VFX Grace 3D model

Custom License (no AI)
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File formats
OBJ
OBJ<br />File Size: 1.41 MB
BLEND
Blender<br />Version: 2.93 - Renderer: Cycles<br />File Size: 835 MB
PNG
PNG<br />File Size: 152 MB
JPG
JPG<br />File Size: 152 MB
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3D Features
The model includes animations (movement or actions) that can be played in supported software or engines.
The model has a skeleton or bone structure, making it ready for posing or animation.
PBR
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37823 polygons
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/ 37859 vertices
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