Additional Services
If you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.
+$40: Customize a character pose according to your preference.
+$200-600:Customize a character animation for less than 4 seconds.
+$300-1200:Modify the appearance of the character according to your requirements, including the facial features, body proportions, fur color, etc. Make it a unique character just for you.
+$500:Create a static background of 1920*1080 for you. If your project requires a dynamic background or larger sizes, they are available at a separate price.
+$150:Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations.
Introduction
This Bactrian camel model is with 4K texture maps, rigging, and hair. The hair is generated in multiple layers for a realistic result. The model is made with Blender and Cycles renderer at real-world scale. The model consists of 9 objects: Body, 2 lacrimal glands, 2 pupils, 2 sclerae, tongue, teeth.
Polygons
Body: vertices 39,106; polygons 39,058
2 Lacrimal glands: vertices 1,080; polygons 1,072
2 Pupils: vertices 740; polygons 752
2 Sclerae: vertices 548; polygons 544
Tongue: vertices 602; polygons 600
Teeth: vertices 18,300; polygons 17,624
Total: vertices 60,376; polygons 59,650
Formats
There is a Blender project and an OBJ file.
Textures
JU0L506A1_BactrianCamel_Body_BaseColor_1001.png, 4096*4096
JU0L506A1_BactrianCamel_Body_BaseColor_1002.png, 4096*4096
JU0L506A1_BactrianCamel_Body_Normal_1001.png, 4096*4096
JU0L506A1_BactrianCamel_Body_Normal_1002.png, 4096*4096
JU0L506A1_BactrianCamel_Body_Specular_1001.png, 4096*4096
JU0L506A1_BactrianCamel_Body_Specular_1002.png, 4096*4096
JU0L506A1_BactrianCamel_Pupil_BaseColor.png, 4096*4096
JU0L506A1_BactrianCamel_Skin_BaseColor_1001.png, 4096*4096
JU0L506A1_BactrianCamel_Skin_BaseColor_1002.png, 4096*4096
JU0L506A1_BactrianCamel_Tongue_BaseColor.png, 4096*4096
JU0L506A1_BactrianCamel_Tongue_Normal.png, 4096*4096
JU0L506A1_BactrianCamel_Tongue_SSS.png, 4096*4096
JU0L506A1_BactrianCamel_Tooth_BaseColor.png, 4096*4096
JU0L506A1_BactrianCamel_Tooth_Normal.png, 4096*4096
JU0L506A1_BactrianCamel_Tooth_Roughness.png, 4096*4096
Rigging
Full controllers are available to make it easier to create postures and animations. The features are as follows:
CTR_ROOT.L controls the entire model.
CTR_gravity controls the center of the gravity of the body.
jaw_master controls the rotation of the jaw.
CTR_IK_F_ankle.001.L/R control the location and rotation of the fore ankles, and with customized attributes: F_Leg_IK-FK, F_Leg_Stretch.
CTR_foot.L/R control the location and rotation of the hind feet, and with customized attributes: B_Leg_IK-FK, B_Leg_Stretch.
CTR_belly_a.L/R control breathing of the belly.
CTR_IK_B_ankle.002.L/R control the rotation of the hind feet.
IK_F_thigh.003.L/R controls the rotation of the ankle of the forefeet.
CTR_Neck_IK comes with customized attributes: Neck IK-FK that controls the switch of IK/FK of the neck and HeadFollow.
Facial rigging is available.
The non-seamless switch of IK/FK of limbs, and the stretch limit are controlled by the customized attributes of foot controllers.
And more ...
Features
The model is in meter units at real-world scale.
The rigged version is in the initial pose, previews are just for display.
To run faster, the fur is hidden, and with Render enabled. You can enable the Display if needed.
If this high resolution is not necessary, here are some optimization methods: