Introduction
This is a high-quality realistic Asian buffalo with complete maps and hair. There are multiple maps in the UDIM format. The body map and skin map are made separately for some realism. This model is made with Blender 2.81 and Cycles Renderer at real-world scale. You can use the fur map as the skin map when deleting the fur. The effect is also good.
Polygons
Total vertices 43,447; polygons 43,266
Formats
There is a Blender project, an abc file, and an obj file.
Textures
Asian buffalo_Body_BaseColor_1001.png, 2048*2048
Asian buffalo_Body_BaseColor_1002.png, 2048*2048
Asian buffalo_Body_Normal_1001.png, 2048*2048
Asian buffalo_Body_Normal_1002.png, 2048*2048
Asian buffalo_Body_Specular_1001.png, 2048*2048
Asian buffalo_Body_Specular_1002.png, 2048*2048
Asian buffalo_Hair_BaseColor_1001.png, 2048*2048
Asian buffalo_Hair_BaseColor_1002.png, 2048*2048
Asian buffalo_Hair_ID_1001.png, 2048*2048
Asian buffalo_Hair_ID_1002.png, 2048*2048
Asian buffalo_Horn_BaseColor.png, 2048*2048
Asian buffalo_Horn_Displacement.png, 2048*2048
Asian buffalo_Horn_Normal.png, 2048*2048
Asian buffalo_Horn_Specular.png, 2048*2048
Asian buffalo_Pupil_BaseColor.png, 2048*2048
Asian buffalo_Teeth_BaseColor.png, 2048*2048
Asian buffalo_Teeth_Normal.png, 2048*2048
Asian buffalo_Tongue_BaseColor.png, 2048*2048
Asian buffalo_Tongue_Normal.png, 2048*2048
Asian buffalo_Tongue_SSS.png, 2048*2048
Features
The model is made according to the real-world scale. Its scale is 1 and the unit is 1 meter.
Just put the model in the scene to render without cleaning.
No part-name confusion when importing several models into a scene.
No external add-ons needed.
There are no lights and cameras.
To meet different requirements, we create an optimized project, including reducing the number of polygons and hair, and scaling down the size of the maps, which saves lots of render time with good quality.