Additional Services
If you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.
+$200-900:Customize a character animation for less than 4 seconds.
+$150:Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations.
Introduction
This is a high-quality African rhinoceros model with a nice topology mesh, completely rigged and animated. We make three different animations to meet different requirements. The model is made with Blender and Cycles renderer at real-world scale.
It consists of two objects: Body and eyes.
Polygons
Body: vertices 16,271; polygons 16,230
Eyes: vertices 964; polygons 1,024
Total: vertices 17,235; polygons 17,254
Formats
There is a Blender project and an OBJ file.
Textures
JF0L506A3_AfricanRhinoceros_Body_BaseColor.jpg, 4000x4000
JF0L506A3_AfricanRhinoceros_Body_Normal.png, 4000x4000
JF0L506A3_AfricanRhinoceros_Eye_BaseColor.png, 2048*2048
Rigging
Facial rigging is available and supports basic expressions.
The limbs of IK/FK chains can be switched seamlessly through Ctr_B_IK/FK_Leg_R, Ctr_B_IK/FK_Leg_L, Ctr_F_IK/FK_Leg_R, Ctr_F_IK/FK_Leg_L.
Each toe has a separate controller which helps control the movement of toes
Ctr_root controls the entire model.
Ctr_B_Root controls the center of gravity of the body, you can control how the tail, neck, and head follow the body by changing the customized attributes.
And more...
Animations
Loopable walking animation at 30 fps, frame range 0-40
Loopable trotting animation at 30 fps, frame range 0-16
Loopable running animation at 30 fps, frame range 0-14
Features
The model is in meter units at real-world scale.