Additional Services
If you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.
+$200-900:Customize a character animation for less than 4 seconds.
+$150:Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations.
Introduction
This is a high-quality syncerus caffer model with multiple 4K maps, rigging, animation, and fur. It is made with Blender and Cycles renderer at real-world scale. The body maps are in the UDIM format.
The syncerus caffer consists of 16 objects: Body, cornea*4, lacrimal glands*2, lenses*2, pupils*2, sclerae*2, tongue, upper teeth, and lower teeth.
Polygons
Body: vertices 20,422 polygons 20,424
Corneas*4: vertices 240 polygons 232
Lacrimal glands*2: vertices 120 polygons 116
Lenses*2: vertices 228 polygons 224
Pupils*2: vertices 1,092 polygons 1,152
Sclerae*2: vertices 1,092 polygons 1,152
Tongue: vertices 150, polygons 148
Upper Teeth: vertices 586, polygons 584
Lower Teeth: vertices 2,040, polygons 2,016
Formats
There is a Blender project and an OBJ file.
Textures
SyncerusCaffer_Body_BaseColor_1001.png, 4096*4096
SyncerusCaffer_Body_BaseColor_1002.png, 4096*4096
SyncerusCaffer_Body_BaseColor_1003.png, 4096*4096
SyncerusCaffer_Body_Normal_1001.png, 4096*4096
SyncerusCaffer_Body_Normal_1002.png, 4096*4096
SyncerusCaffer_Body_Normal_1003.png, 4096*4096
SyncerusCaffer_Body_Specular_1001.png, 4096*4096
SyncerusCaffer_Body_Specular_1002.png, 4096*4096
SyncerusCaffer_Body_Specular_1003.png, 4096*4096
SyncerusCaffer_BodyHair_1001.png, 4096*4096
SyncerusCaffer_BodyHair_1002.png, 4096*4096
SyncerusCaffer_Eye_BaseColor.png, 4096*4096
SyncerusCaffer_Eye_Normal.png, 4096*4096
SyncerusCaffer_Eye_Specular.png, 4096*4096
SyncerusCaffer_Mask01_BaseColor.png, 4096*4096
SyncerusCaffer_Mask02_BaseColor.png, 4096*4096
SyncerusCaffer_Sclera_BaseColor.png, 4096*4096
SyncerusCaffer_Tongue_BaseColor.png, 4096*4096
SyncerusCaffer_Tongue_Normal.png, 4096*4096
SyncerusCaffer_Tooth_BaseColor.png, 4096*4096
SyncerusCaffer_Tooth_Normal.png, 4096*4096
Rigging
Created with the Blender armature system, and controllers are equipped with features as follows:
The facial rigging, with a UI control panel, supports some simple expressions.
Spine IK/FK
The neck of IK/FK chains can be switched by the customized attributes of CTR_front_gravity.
The limbs of IK/FK chains can be switched by the customized attributes of the controllers of feet.
The IK/FK switches above are not seamless.
Each hoof has a separate controller.
And more…
Animations
Loopable walking animation at 30 FPS, frame range 0-192;
Loopable running animation at 30 FPS, frame range 0-120;
Unlooped eating animation at 30 FPS, frame range 0-212;
Features
The model is in meter units at real-world scale.
To run faster, the Display buttons of the fur are disabled.
Put the model in the scene to render without any cleaning.
No lights and cameras.
Hair introduction
To make the effect more realistic, the rendering time is pretty long because of the large amount of hair. If you want to make the close-up effect more real and beautiful, it’s necessary to pay the price. If used in a distant view, the fur can be optimized. Optimization methods:
Decrease the number of hair children, and increase the thickness of hair.
Decrease the steps of the Interpolated spine.