Each model has 3 levels of detail: low-poly, middle-poly, and high-poly, which allows for the use of this model in production rendering(such as 3ds max, Maya,Cinema4d, Blender, Vray/Corona/Cycles and all other ), game engines(Unity and Unreal compatible), and interactive presentations, providing a choice of detail based on the LOD System principle.
The aardvark model's exceptional detail, including its textured elongated snout and prominent ears, makes it perfect for wildlife documentaries, virtual reality experiences, and educational tools.
The model's textures are PBR, Diffuse, NormalMap, and reflection/roughness/metallic, which are suitable for any modern rendering engine. All models accurately unwrapped and has no overlapping UV.
All textures are 4096*4096 in size.
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