Additional Services
If you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.
+$200-900:Customize a character animation for less than 4 seconds.
+$150:Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations.
Introduction
This is a high-quality Strepsiceros model with multiple 4K texture maps, hair, and rigging, made with Blender2.82a and Cycles renderer at real-world scale. There are three animations: Running, walking, and watching.
It consists of 5 objects: Body, horns, eyes, tongue, and teeth.
Polygons
Body: vertices 29,294; polygons 29,160
Eyes: vertices 1,734; polygons 1,728
Horns vertices 9,948; polygons 9,944
Lacrimal caruncles: vertices 1,424; polygons 1,392
Mouth: vertices 1,758; polygons 1,574
Total: vertices 42,734; polygons 42,406
Formats
There is a Blender
project and an OBJ file.
Textures
Strepsiceros_Male_Body_BaseColor.png, 4096*4096
Strepsiceros_Male_Body_Normal.png, 4096*4096
Strepsiceros_Male_Body_Roughness.png, 4096*4096
Strepsiceros_Male_Horn_BaseColor.png, 4096*4096
Strepsiceros_Male_Horn_Normal.png, 4096*4096
Strepsiceros_Male_Horn_Roughness.png, 4096*4096
Strepsiceros_OralCavity_BaseColor.png, 2048*2048
Strepsiceros_OralCavity_Normal.png, 2048*2048
Strepsiceros_OralCavity_Roughness.png, 2048*2048
Rigging
With complete controllers, it’s easy to create poses and animations.
Face rigging is with eyelid controller, lips controller, nostril controller.
Leg IK + FK can be switched by controllers, which is not seamless.
Animations
Unlooped running at 30 fps, frame range 0-150;
Unlooped watching at 30 fps, frame range 0-200;
Loopable walking at 30 fps, frame range 0-40
Features
The model is in meter units at real-world scale.
The Display button of the fur is disabled.
Just put the model in the scene to render without cleaning.
The animation data has been converted into action editing clips, which can be used directly.
No part-name confusion when importing several models into a scene.
No external add-ons needed.
No lights and cameras.
The display images are just used to show the effect of the character.