Beautiful CGI polar bear for 3ds max.
Already rigged and animated.
Walking to running animation.
Fur integration.
Good topology.
4096 pixel diffuse, specular and bump maps.
Useful in games or movies.
Ready to render.
All objects named.
Layer management.
Low price.
Money back guarantee.
Note:
The small .max file is an update FUR file. You should place it inside the max´s bear folder.
The obj format preserves mapping coordinates but is not rigged or animated. In the obj file you need to apply the accompanying maps manually to the objects. Shine and bump should be readjusted in material editor.
(The diffuse map should not have any blur, also because of the seems, and the bump maps should have 1.0 blur)
The fbx format is all mapped, rigged, skinned and animated but with no animation controllers. Maps showed in viewport but not in the material editor.
When the .max file opens, choose Adopt the file´s gamma and lut settings.