A BUG type dungeon creature that lives deep within a radio active dungeon ,I wanted to capture a mutated bug type within a harsh enviroment of a dungoen .I am Not the best with it comes to animation, but I present you with a game-ready object, low poly with baked textures, and rigged. I just tried out some animations,they might not be stable for using.high poly sculpt - ZBRUSHlow poly retopology and rig - BLENDERbaked and textured- SUBSTANCE PAINTER