DESCRIPTION

Additional Services
If you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.

+$40: Customize a character pose according to your preference.
+$200-600:Customize a character animation for less than 4 seconds.
+$300-1200:Modify the appearance of the character according to your requirements, including the facial features, body proportions, fur color, etc. Make it a unique character just for you.
+$500:Create a static background of 1920*1080 for you. If your project requires a dynamic background or larger sizes, they are available at a separate price.
+$150:Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations. The hair can be either groom or hair cards.

Introduction
This is a high-quality carpenter ant model with 4K maps, fur, riggings, animations. This model is made with Blender and Cycles renderer at real-world scale.
It consists of the body and eyes.

Polygons
Body: vertices 42,838; polygons 42,848
Eyes: vertices 484; polygons 512
Total: vertices 43,322; polygons 43,360

Formats
There is a Blender project and an OBJ file without rigging or animation.

Textures
JF0N2N0C_CarpenterAnt_Body01_Specular.png, 4096*4096
JF0N2N0C_CarpenterAnt_Body01_Roughness.png, 4096*4096
JF0N2N0C_CarpenterAnt_Body01_Mask.png, 4096*4096
JF0N2N0C_CarpenterAnt_Body_SubsurfaceAmount.jpg, 4096*4096
JF0N2N0C_CarpenterAnt_Body_Specular.png, 4096*4096
JF0N2N0C_CarpenterAnt_Body_Roughness.png, 4096*4096
JF0N2N0C_CarpenterAnt_Body_Normal.png, 4096*4096
JF0N2N0C_CarpenterAnt_Body_Mask.jpg, 4096*4096
JF0N2N0C_CarpenterAnt_Body_BaseColor.jpg, 4096*4096

Rigging
CTR_root controls the entire model.
CTR_body controls the center of gravity of the body.
CTR_hand_b controls the front spine; CTR_hand_c controls the middle spine; CTR_hand_d controls the rear spine.
CTR_hand_a controls the head.
CTR_hand_e, CTR_hand_f, CTR_hand_g, CTR_hand_h and CTR_hand_i are FK controllers of the belly.
CTR_shin_a.001.L, CTR_shin_b.001.L, CTR_shin_c.001.L, CTR_shin_a.001.R, CTR_shin_b.001.R and CTR_shin_c.001.R are IK controller of the feet.
There are more detailed controllers of the head and feet, which can create subtle movements.
And more ...

Animations
Loopable walking animation at 30 fps, frame range 0-8

Features
The model is in meter units at real-world scale.
The model can be rendered in the current project directly.

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Carpenter Ant Animation VFX Grace 3D model

Custom License (no AI)
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File formats
OBJ
OBJ<br />File Size: 1.42 MB
BLEND
Blender<br />File Size: 4.77 MB
PNG
PNG<br />File Size: 56.3 MB
JPG
JPG<br />File Size: 56.3 MB
Provided by designer
Information and details shared directly by the model's designer.
3D Features
The model includes animations (movement or actions) that can be played in supported software or engines.
The model has a skeleton or bone structure, making it ready for posing or animation.
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
The model includes image files (textures) that add color, patterns, or detail to its surfaces.
Materials
The model has material settings that define how surfaces look (color, shine, transparency, etc.).
UV Mapping
The model's surfaces are mapped to a 2D image, allowing textures to display correctly.
Plugins Used
Some external plugins were used to create the model. These may be required for full functionality.
3D printing
Indicates whether the designer marked this model as suitable for 3D printing.
Model is not 3D printable
The designer indicates this model is intended for digital use only (rendering, animation, or AR/VR) and not for 3D printing.
Geometry
Polygon mesh
A model built from polygons (triangles or quads) connected in a mesh.
43360 polygons
The total number of polygons (flat shapes) that make up the 3D model.
/ 43322 vertices
The number of points (corners) that define the shape of the model's polygons.
Unwrapped UVs
Publish date
Model ID
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