Eye catching Blue Butterfly modelled, rigged, textured.
Only scale down the entire Armature to adjust scale of it. It's got somewhat around 15cm wingspan(for reference).
There are two sets of textures, one for the body and another for the wings. If you manually load it and the wing textures dont show up, use them as UDIMs.
Move the wing controller up and down to control wing flaps. unhide the wing dynamic bones and delete the animation in them if you are changing it.
Once the base flap is done, we used the Bone Dynamics addon to simulate the dynamic bones to get the preffered look. You can also skip the step if its not slow motion.
I've used NLA strips for layering animation, you can delete it and restart from scratch as well.
Request me seperately if you need the Substance Painter file or need a different colored one done.