ABOUT: • A game-ready scorpion with 4 variations and 19 animations (Listed below) • Latest Version: 06-10-2015
MODEL: (Arachnid_Scorpion*.fbx) • SPEC: One mesh, 1720 polygons, 868 vertices • RIG: 61 Joints • DIMENSIONS: X: 1.98cm, Y: 0.16cm, Z: 2.15cm TEXTURE: (Arachnid_Scorpion##_*.png) • VARIATION: Bark(00), Red(01), Desert(02), Emperor(03) • TYPE: Diffuse(D), Specular(S), Gloss(G), Normal(N) • FORMAT: .png (1024 x 1024 24 bits) ANIMATION: (Arachnid_Scorpion*.fbx) • INFO: 19 Animations, NTSC 30fps • 00. F000-F000 (01F): Bind Pose (F: Frame) • 01. F002-F018 (16F): Idle Loop • 02. F020-F036 (16F): Idle Loop Alternate • 03. F040-F044 (04F): Idle Look Left • 04. F060-F064 (04F): Idle Look Left Off • 05. F080-F084 (04F): Idle Look Right • 06. F100-F104 (04F): Idle Look Right Off • 07. F120-F126 (06F): Turn Left 90 • 08. F140-F146 (06F): Turn Left Off • 09. F160-F166 (06F): Turn Right 90 • 10. F180-F186 (06F): Turn Right Off • 11. F200-F212 (12F): Move Forward Start (Z: 0.5cm) • 11. F212-F224 (12F): Move Forward Cycle (Z: 0.5cm) • 11. F236-F248 (12F): Move Forward Stop (Z: 0.5cm) • 12. F260-F272 (12F): Turn Left 180 • 13. F340-F352 (12F): Turn Right 180 • 14. F370-F382 (12F): Hop Forward (Z: 2cm) • 15. F400-F412 (12F): Hop Backward (Z: 2cm) • 16. F430-F442 (12F): Hop Left (X: 2cm) • 17. F460-F472 (12F): Hop Right (X: 2cm) • 18. F490-F502 (12F): Hop • 19. F510-F430 (20F): Attack • 00. F540-F540 (01F): Pincher Size 1.0x • 00. F541-F541 (01F): Pincher Size 1.5x • Arachnid_Scorpion_Game.fbx: Root Node (Arachnid_Scorpion_Origin) has zero animation for user input • Arachnid_Scorpion.fbx: Root Node (Arachnid_Scorpion_Origin) has translation animations as demo_