Additional Services
If you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.
+$200-900:Customize a character animation for less than 4 seconds.
+$150:Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations.
Introduction
This giant African snail model is with 4K maps, rigging and animations. It's made with Blender and Cycles renderer at real-world scale.
The model consists of 2 objects: Body, shell.
Polygons
Body: vertices 13,970; polygons 13,966
Shell: vertices 3,152; polygons 3,128
Total: vertices 17,122; polygons 17,094
Formats
There is a Blender project and an OBJ file.
Textures
JC0K730A0_GiantAfricanSnail_Body_BaseColor.png, 4096*4096
JC0K730A0_GiantAfricanSnail_Body_Height.png, 4096*4096
JC0K730A0_GiantAfricanSnail_Body_Mask.png, 4096*4096
JC0K730A0_GiantAfricanSnail_Body_Normal.png, 4096*4096
JC0K730A0_GiantAfricanSnail_Shell_BaseColor.png, 4096*4096
JC0K730A0_GiantAfricanSnail_Shell_Normal.png, 4096*4096
Rigging
It's manually rigged and can be animated completely.
There are many fine controllers which control the deformation of body when the character moves.
Scalable.
PS: The model is too small to be skinned properly, so we scale it up before skinning, then restore it to the original size, thus the scale of JC0K730A0_GiantAfricanSnail_Crawl_grp is 0.028.
Animations
Unlooped crawling animation at 30fps, frame range 0-210
Features
The model is in meter units at real-world scale.
The displace modifier is on for a better result.
The model can be rendered in the current project, without any other adjustment.