This model was made in blender 3.2 and painted in substance painter
The model have 16 animations in total (more details in the video above)
Comes with an extra fbx with 4LODS:LOD0=6400,LOD1=4530,LOD2=2795,LOD3=1193
The model have 2 variants : Megalodon(the one in the preview) with a damaged version another variant that is basiclly a casual white shark without to much detail and with no scratches , comes with 4k, textures for all the variants : Diffuse , Normal (directx and opengl) , Roughness (dry and wet) , and AO maps , uv unwrapped it manually
Comes with fbx,obj,mtl and stl formats ,also 2 substance painter files for each variant and blend file with an control rig (with ik,constraints,etc) and a export rig that is just a copy transforms of the export rig without all the ik bones , also i add a multires modifier with a max of 4 subdivisions if you want to use this model in a”cinematic”way
Already tested it in Unreal Engine and unity and the animations work fine ,with that said if you have compatibility issues when importing animations to other softwares apart of blender , leave it at the comments so i can fix it .
This is a remodel of my old Shark models , hope you like it :D