A
2018-08-16 08:43:32 UTCairports-world
Very realistic
Deep sea monster model. Sculpted in zBrush and texturized in Substance Painter. For the material shader I used PBR material for all the sub-models due to the realism of the render. Roughness/Metallic maps have been used.Textures.zip- Resolution 2KContains the textures of all the submodels, like the teeths and the tongue.The model is composed of the main body and other 6 submodels. Each model with own textures.