A seahorse based on the Pacific Seahorse. From my research they seem to vary quite a bit in colours, from red to yellow. The Texture maps I supplied can easily be manipulated for varying the colour, and the UV map is perfectly symmetrical. The seahorse is rigged, and easily managed for animation, with swivelling eyes, a rippling dorsal fin, curling tail, animatable mouth, and even bellowing gills. To animated the dorsal fin. Just select the 6 fin bones and use local transform at pivot point centre, and rotate them back and forth. The bone pivots are alternatly mirrored, for this to work. The High poly skin is skin wrapped to a low poly skin, (Base mesh), and reconstrctable down 4 levels, for those who don't need such high resolution. All meshes are clean with good topology. Low poly = 6352 Polygons High poly = 406912 Polygons