M
michaeltumey
It worked well for me. The texture was very low res, which wasn't a problem for most of it, but because I was rendering a 300 dpi still image, not an animation. I was forced increase the highlight, add a slight reflection, and gave it a light procedural bump, just to give it something for the light and shadows to better define - it worked. I had to recreate the eyes, as the low res there was a problem. But overall, for the very low price, and minor tweaks I did to make usable, it worked out for my needs.