Each model has 3 levels of detail: low-poly, middle-poly, and high-poly, which allows for the use of this model in production rendering (such as 3ds Max, Maya, Cinema4D, Blender, Vray/Corona/Cycles), game engines (Unity and Unreal compatible), and interactive presentations, providing a choice of detail based on the LOD System principle.
The Lake Trout model showcases icy blue-green scales, a thickset body, and a formidable tail fin, making it ideal for nature documentaries, video games, or any project needing an authentic depiction of aquatic wildlife. The realistic capture of cold water life enhances its utility in scenes emphasizing freshwater environments.
The model's textures are PBR, diffuse, NormalMap, and reflection/roughness/metallic, which are suitable for any modern rendering engine. All models are accurately unwrapped with no overlapping UVs. All textures are 4096*4096 in size.
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