Realistic CGI 3d model of a Hammerhead Shark.
Nice detail as seen in previews.
Complete and low price compared to other shark models.
Modeled mainly in 3ds max.
Basic model and turbosmooth subdivisions applied.
Mouth opening.
Fins flippers control.
Includes 8192 x 8192 diffuse, specular, bump, displacement, reflection and normal maps.
(A lot of work trying to reproduce shark skin and colors since shark photos offer poor quality).
Objects named and organized in Layers.
Mesh subdivision controll.
Further instructions upon file opening.
1562 animation frames:
mouth openings, roaming slow, roaming faster, turning, uprising, biting, jumping out of water.
The rendering is setup in Default Scanline Renderer.
Native file is for 3ds max 2020, but also 3ds max 2017, FBX, OBJ and ABC formats are provided.
Notes: Obj file only has mesh and mapping coordinates; materials have to be simply applied.
Fbx file has mesh, mapping coordinates, all animation and simple bone rig without IK controllers. Fbx file is exported in low poly version, but you can apply smoothness and subdivisions. (I used 2 subdivision for shark body) Maps can be found inside 3ds max´s file folder.
Alembic (ABC) file contains all animation and mapping coordinates and is more recommended for blender than FBX. No, the animation cannot be edited in this format.
Modeled in approximately real world scale.
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