Animated and textured, game-ready Giant Pacific octopus.
Includes swimming animation which loops seamlessly at 76 frames. Also included is the skin-stretching animation in which the top layer of skin grows and shrinks around the tentacles. This feature can be controlled via shapekeys, and comes pre-animated in a natural pulsing movement.
Armature contains 124 bones. Each tentacle is fully rigged and weighted with 15 bones each, allowing for full control of their movements. The head contains four bones. The full armature layout can be seen in the preview images.
Model has clean topology and is optimized for subdivision. Wireframe preview images show the base mesh (34,578 vertices). Textured preview images show the model with one level of subdivision applied.
The model includes color, normal, subsurface, and reflect maps. The UV layout is non-overlapping and is displayed in the preview images.