Fish School System V2 - UE4 Niagara AI

Fish School System V2 - UE4 Niagara AI Low-poly 3D model

Verification details of the FBX file
Files
Binary FBX
Scene
No unsupported objects
Geometry
No N-gonsNo faceted geometryManifold geometry
Textures and Materials
PBR texturesNo embed texturesSquare texturesPower of 2 texture sizesAssigned materials
UVs
No UV overlapsUV unwrapped model
Naming
Allowed characters
Description

The Fish School System V2 is a complete rebuild of the popular Fish School System using Unreal Engines new Niagara particle system.No longer animated through splines, the new school system operates completely using Niagara A.I.Operating at roughly 10 times the efficiency. You are no longer limited to hundreds of fish, but can place thousands within your levels!

The school A.I includes object avoidance, player avoidance, dynamic speed, and is also contained in a custom bounding box to keep them in your chosen area. Adjust the size, speed, color, and an abundance of school behavioral settings within the blueprint! Automatically animate your fish Static Meshes with the new Auto-Animation feature! You no longer need to vertex animate your models in external applications! Vertex Animation option is still included if you wish to use custom animations for creatures that are not traditional fish.

The package also includes a spline blueprint which tells the A.I to swim along the created spline. This spline bluerint simply animates a target along the spline for the A.I school to follow, so it still includes object avoidance and player avoidance options.Please Note: If you have purchased Fish School System V1 after the start of July 2020, please contact me to get V2

(Email: justin at davis3d dot com )

Technical DetailsFeatures:

Fish School A.I BlueprintFish School A.I Blueprint with Vertex AnimationFish School Spline BlueprintFish School Spline Blueprint with Vertex AnimationFish School A.I Niagara SystemFish School A.I Niagara System with Vertex AnimationFish School Spline Niagara SystemFish School Spline Niagara System with Vertex AnimationBlueprints allow adjustment of Scale, Color, Animation Speed, Animation frequency, Toggle Auto-Animation or Vertex Animation, Toggle standard speed or Dynamic Speed, Minimum and Maximum Speeds & Animation Speeds, Number of Fish, numerous Particle School Settings, School Enumeration Presets, Custom object to Swim away from & Swimming Area Box.Fish Material with Changable colors & Patterns controlled by Particle ColorHigh Poly Fish Static Mesh, Low Poly Fish Particle Static Mesh & Vertex Animated Fish Static MeshCaustic Lighting Light Function MaterialSwimming Spectator Player PawnNumber of Static Meshes: 3 (1 fish with 3 static mesh types)

LODS: 3Vertices: 721 for Highpoly Fish, 334 for lowpoly FishNumber of Blueprints: 4Input: Keyboard, MouseNetwork Replicated: Assumably no, but currently unknownSupported Development Platforms: Windows, MacDocumentation: Hover over Variables for documentation on what they do

Item rating
0 0
Fish School System V2 - UE4 Niagara AI
$50.00
 
Editorial No Ai License 
Fish School System V2 - UE4 Niagara AI
$50.00
 
Editorial No Ai License 
Response 85% in 10.5h
3D Modeling
Low-poly Modeling
Lighting
Rendering
Rigging
Skinning
UV mapping
Texturing
Shaders

3D Model formats

Format limitations
Native
  • UnrealEngine (.uasset) (2 files)47.5 MBVersion: 4.27Version: 5.4
Exchange
  • Autodesk FBX 2014 (.fbx)218 KB
  • Textures jp53.89 MB
  • JPG (.jpg)3.89 MB
  • UnrealEngine (.uasset) (2 files)47.5 MBVersion: 4.27Version: 5.4

3D Model details

  • Publish date2020-09-29
  • Model ID#2389969
  • Animated
  • Rigged
  • VR / AR / Low-poly
  • PBR
  • Geometry -
  • Polygons 0
  • Vertices 0
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Unknown
  • Plugins used
  • Ready for 3D Printing
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