Realistic modeling of a sea bream. Modeling performed in Zbrush, retopo and UV performed in Zbrush and reworked in Maya. It's not rigged but modeled for and animated with a deformer in maya. Textures were created in Substane Painter. There's no displacement, all details are in the normal map. This modeling could very well go for Vfx as well as video games. Scale to actual size
Texture 4K :