Awesome pack of 10 popular and realistic creatures.
Marine creatures are probably the most ancient creatures, powerful and giant, slim and tiny, they come in different colors and can eat you.
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Clean topology;
Mesh subdivision;
Real World Scale;
Large 8192 pixel color, normal, bump, smoothness and reflection maps, including specular and displacement for sharks;
Many animation frames;
Complete Rig;
Naming convention;
Layer management;
3ds max 2020 and 2017 native files;
MAX, FBX, OBJ and ABC formats provided.
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Humpback:
Body, eyes, tongue and nails have a total of 5259 faces and 52480 vertices without mesh subdivision.
Killerwhale:
Body, eyes, tongue, nails and hornes have a total of 4748 faces and 6146 vertices without mesh subdivision.
White Shark:
Body, eyes, teeth, tongue, nails and plates have a total of 54233 faces and 3579 vertices without mesh subdivision.
Manta Ray:
Body, eyes, teeth, tongue, nails and plates have a total of 2281 faces and 1616 vertices without mesh subdivision.
Blue whale:
Body, eyes, teeth, tongue, nails and plates have a total of 5259 faces and 6146 vertices without mesh subdivision.
Hammerhead:
60210 faces and 32998 vertices without mesh subdivision.
Dolphin:
polygons: 5557 (without mesh subdivisions)
vertices: 4450 (without mesh subdivisions)
Sperm Whale:
polygons: 3918 (without mesh subdivisions)
vertices: 3718 (without mesh subdivisions)
Sea elephant:
2251 faces (in low res poly)
2146 vertices (in low res poly)
Whale Shark:
polygons: 3679 (without mesh subdivisions)
vertices: 3354 (without mesh subdivisions)"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
The models have maps for body and other elements:
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FBX, ABC and OBJ format NOTES:
The OBJ format only has the meshes and mapping coordinates - applied maps will appear in place. It has no functioning rig, or animation or deformation.
The FBX format has meshes and mapping coordinates and all animation, but every frame is keyed and the rig is very limited - controllers lose their use, but bones can be rotated.
The ABC (alembic) format is very much like the FBX one and it opens without mesh errors in blender. It appears to not have any bones or rig or keyframes, but the mesh is completely skin animated, as if it had bones.
Maps for obj, fbx and ABC models are located inside max folders.
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FINAL NOTES:
Rendered and Mapped according to Default Scanline Renderer. For even greater realism and image motion improvement another Renderer can be used.
Map Values are set in place in 3ds max, but for other softwares it may be useful to know that, in max:
Mesh subdivision should be 1 or 2.
Other value adjustments in each map will depend on each software used, but I would recommend not to exagerate.
In 3ds max, the model opens with gamma 2.2, and the normal map should be opened or imported with override 1 option and not automatic.
In the color (diffuse) map you can use no material blur, or just a little bit; you decide.
Plus a few simple instructions when files are opened.
You can download and watch full animations.
Support is always available should you have any question or complaint.
killer whale sea manta ray animal orca hammerhead 3d model creature max fish marine aquatic humpback ocean shark killerwhale blue dolphin sperm whale spermwhale