The Spinosaur or Suchomimus are two of the most famous dinosaurs; two vicious fish-eaters that could attack us if hungry. This one is a realistic representation of it. The discovered Suchomimus Tenerensis was not fully grown, and experts say it could weigh up to 5 tons.
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Good topology;
Mesh subdivision possibility;
Real World Scale - around 4.3 m hip height;
Large 8192 pixel color, normal and bump maps;
2894 animation frames;
Complete Rig;
Leg jiggle;
Forward and Spot on long loop walking animation provided, as well as:
loop iddle, loop attack, fight, demise, run.
Naming convention;
Layer management;
Reference objects for better animation experience;
3ds max 2020 and 2017 native files;
MAX and OBJ formats provided for now.
Some previews do not show complete animation.
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Body, eyes, tongue, nails and hornes have a total of 57942 faces and 54846 vertices without mesh subdivision.
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The model has maps for 5 different parts:
body;
teeth and nails;
eyes (with eye reflection map);
eye-lids;
tongue
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OBJ format NOTES:
The OBJ format only has the meshes and mapping coordinates - applied maps will appear in place. It has no functioning rig, or animation or deformation.
Maps for obj are inside max folder.
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FINAL NOTES:
Rendered and Mapped according to Default Scanline Renderer. For even greater realism and image motion improvement another Renderer can be used.
Map Values are set in place in 3ds max, but for other softwares it may be useful to know that, in max:
Body mesh subdivision should be 0 or 1, and is enough, or it will slow down the machine.
Other value adjustments in each map will depend on each software used, but I would recommend not to exagerate.
In 3ds max, the model opens with gamma 2.2, and the normal map should be opened or imported with override 1 option and not automatic.
In the color (diffuse) map I use no material blur.
Bump and normal maps do not need high value settings.
You can download or watch full animations.
Support is always available should you have any question or complaint.
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