[DESCRIPTION]
High-detail scientifically accurate rigged 3D model of a Spinosaurus Aegyptiacus.
This model was manually sculpted in Zbrush, and displacement maps were baked for high-quality
photo-realistic renders. Textures were manually painted in Substance 3D Painter.
Contains two different 'skins', one being a colorful red/blue/black version, and the other being a more toned-down classic greenish version.
[FEATURES]
Render-ready Maya scene with basic studio lighting setting
Low polygon Rigged base mesh in FBX
Low polygon pre-posed base mesh in FBX and OBJ
Water-tight high polygon decimated pre-posed mesh for 3D printing in FBX and STL
Rendered in Arnold
Full body rig with IK/FK control system in the Maya scene
Uv unwrapped with no overlapping UVs
Uses UDIMs
[TEXTURES]
Each texture type has 4 files, 1 for each UDIM tile
Displacements maps in 8192x8192 resolution
All other textures in 4096x4096 resolution:
Spinosaurus_BaseColor.png
Spinosaurus _Roughness.png
Spinosaurus _SubsurfaceRadius.png
Spinosaurus_SSS.png
Spinosaurus _Normal.png
Spinosaurus _Displacement.tif
[EXTRA CREDITS]
This model's rig was kindly created by Muhammad Qasim Sajid over at Fiverr:https://www.fiverr.com/maliraza92
Be sure to check out his rigging/modeling/texturing showreel here:https://vimeo.com/698939328
[SUPPORT]