Liopleurodon 3d model adult size - about 7M The model consists of four meshes (tougue,eyes, teeth main body) grouped under a collection and sharing an identical pivot point (at the base and the center of the main model.The native model is provided with the modifiers active, but not applied. The native (Blender) Vertex and Polygon count with them not applied is 45.4k and 45.1k respectively. If you wish to use the model with modifiers disabled (or the non-native versions) you might need the adjust the Normals shading angle to avoid any shading artifacts for some parts. In Blender it's set to 30 degrees Applying the modifiers increases the Vertex/polycount.
The model consists of a 2 material: one for the main body and parts plus one for the eyes (frothe transparency)
The texture sets use the PBR packed RGB workflow with AO outputting the following in 2K and 4K: BaseColor Metalic Normal Roughness and Ambient Occlusion. The 4k versions are currently assigned and both versions can be found in the textures zip file. You just need to swap the current 4k texture for their 2k versions
Check the embedded Marmoset viewer for a virtual preview or here https://www.designprototype.net/real-time-views/
The model is rigged with a basic animated for blender and NOT the non-native formats exported. A preview of the rig controls is linked above as well as a basic animation
Note: hdri, underwater landscape, ocean surface and lighting environment elements are NOT included in the file.