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4 udim overlapping UV mapping: Skull, Spine, Spike and Arm&Leg.
Texture maps resolution: 4096x4096 (include Substance Painter file for export other resolutions and modify detail) include: Base color map, Roughness Map, Normal map, Occlusion map.
Suitable for both raytracing render and realtime render.
The demo animation video rendered by Eevee realtime engine and images rendered by Cycles raytracing engine (Blender 3.6).
If my product not as good as you expected, please send me a message for feedback so I can give you a warranty and improve the quality of the store. Thank you very much!
Wow, coincidentally I just saw your video on my youtube feed. Really impressive, this is truly one of the best videos my model has had the opportunity to be a part of. Thank you so much for giving it a chance to be featured in a quality project. Wishing you and your team continued success and more great works in the future.