The Raptor is probably the smartest land carnivor of all times, since the most intelligent creatures alive are not carnivores, and ancient mammals and herbivor and other theropod dinosaurs were not very smart, and this one really resembles the one in the movies.
These amateur models mimic the animals we see in movies, but are not the models used in cinema.
A must have for all raptor lovers!
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Clean topology;
Mesh subdivision;
Large 8192 pixel diffuse, normal, displacement, bump and specular maps;
Same model and same animations with different color maps.
Crest hiding option in Layer Explorer.
Complete Rig along with walking, running, attacking, slashing, iddle and dying animations.
(previews are shorter than original animations)
Long Forward and Spot on walking and running animations provided.
Eye-lids and tongue motion;
Naming convention;
Subdivision ready;
3ds max 2020 and 2017 native files;
Reference objects for better animation development;
FBX, ABC and OBJ formats provided.
You can download and watch entire attack animation.
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Body, eyes, teeth, tongue, eye-lids and nails have a total of 34567 faces and 32425 vertices without mesh subdivision.
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FBX, OBJ, and ABC format NOTES:
The ABC format opens quite well in max and blender with entire animation. Maybe the only flaw is that the feet´s big claws are somewhat stretched, but not out of place. (Can be corrected with some re-scaling. The claws are separate objects). You will need to zoom out in blender.
The OBJ format only has the meshes and mapping coordinates - maps will appear in place. It has no functioning rig, or animation or deformation.
The FBX format opens well in 3ds max and has meshes and mapping coordinates and all animation, but every frame is keyed and the rig is very limited - controllers lose their use, but bones can be rotated.
Maps for obj, fbx and ABC are inside max folder.
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FINAL NOTES:
Rendered and Mapped according to Default Scanline Renderer. For even greater realism and image motion improvement another Rendered can be used.
Map Values are set in place in 3ds max, but for other softwares it may be useful to know that, in max:
Body mesh subdivision should not be higher than 1 or 2.
Body Displacement map should not be set to about 10 value intensity; normal map 4 and additional bump map 5 value - all inside a 30 value bump map. Body material, with daylight - material Specular Highlights - specular level - 10, Glosiness - 75, Maps Specular Level - 55.
Tongue normal map should be set to 2 value inside a 15 value bump map. Tongue material, with daylight - material Specular Highlights - specular level - 12, Glosiness - 41.
Map Specular level values in max material editor, and lights, affect force of shine.
Adjustment of bumps, lights and shine really affects how the textures look like.
Color diffuse map should have a 0.5 to 1.0 blur in your 3d software in my opinion.
Probably not, but if when opening file it says that a certain file is missing, it´s just some unnecessary map file that somehow got applied to a certain object in the scene, but I couldn´t know which object was. All the important maps come along with this model.
Plus a few simple instructions when file is opened.
Support is always available should you have any question or complaint.
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