Elasmotherium came before the rhino. The rhino might have come from elasmotherium. It is believed that elasmotherium is the mythical unicorn. If true, then unicorns are real. The beast is now extinct. He was bigger than a rhino.
The model contains diffuse, rough, metallic, normal maps. They are in 4096x4096 png format. There is one alternate diffuse texture. It can be seen in screen shots.
Maps include diffuse, metallic, rough, emmision and normal. Opaque shader can be used for the whole model.
The model has been rigged and animated. Animations include walk, run, play dead and idle.
File formats are blend, fbx, glb, obj, dae. The fbx file needs textures assigned to materials manually in your game engine. For best automatic results unpack the textures files sot he textures directly is in same folder as the fbx. The glb file has the textures inbedded in the file. The blend has the textures imbedded in the file. For the alternate diffuse texture it must be set manully from the textures zip archive. The obj and dae files need materials assigned manually. obj contains mesh data only. dae has no animations, but is rigged.
Included is the high resolution sculpt that was used for the normal map and retopology.