Full rigged green dragon created in blender 2.8
there are 2 animations : idle & walk
there are 2 meshs separated :
high poly : 60071 ( ready to be used in cycles rendering ) can be used in eevee after changing eye_outer material to eevee
low poly : 12061 ( ready to be used in eevee rendering )
textures:
Base Color (4000x4000)
bump (2000x2000)
eyes (1024x1024)
rig notes : eye brow & mouth bones have animations with scaling