High detail and realistic model,V-Ray 3.6Clean UvModel has clean topology,IIeration of smoothing.
model has:8192x8192 textures diffuse,bump,- jpg format
8192x8192 displacement textures - exr format
Polycount (quads):mesh: 9809
vertex: 9433subdivable polygons in Zbrush file.
Unit of measurement used for the model: cm
Rig description:
*** Rig_MAINCtrl - control whole modelRig_ROOTCtrl - control jump action model
rig_tophead - control rotation,move of left topheadRig_l_tophead_01Ctrl - control rotation,move of left topheadRig_l_arm_01Ctrl - control rotation,move of left armRig_l_tongue_01Ctrl - control rotation,move of left tongueRig_l_Eye_01Ctrl - control rotation,move of left eyeRig_Eye_LookAtCtrl - control rotation,move of look at the eyeRig_Head_MasterCtrl - control rotation,move of headRig_nose_MasterCtrl - control rotation,move of noseRig_neck_MasterCtrl - control rotation,move of neckRig_Clavicle_MasterCtrl - control rotation,move of ClavicleRig_nose_MasterCtrl - control rotation,move of noseRig_FrontLeg_MasterCtrl - control rotation,move of FrontLegRig_HindL_MasterCtrl - control rotation,move of HindLRig_tailGrp_MasterCtrl - control rotation,move of tail
Rig_nose_MasterCtrl - control rotation,move of noseRig_FrontLeg_MasterCtrl - control rotation,move of FrontLeg
rig_finger- control rotation,move of fingerrig_reg- control rotation,move of reg
Rig_nose_01_01Ctrl ~ Rig_nose_01_09Ctrl - control rotation,move of nose
Rig_tail_01_01Ctrl ~ Rig_tail_01_08Ctrl - control rotation,move of tail
Rig_Spine_01FKCtrl ~ Rig_Spine_04FKCtrl - control rotation,move of waist ***
---Right part Rigs are Rig_R naming-------
Thanks for reading.