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Toooffe13 Toooffe13
I couldn't resist... (Simplesmente implacável!!)
This model was sculpted in ZBrush and rigged in Blender.
Texture Map -> 2048x2048 Normal Map -> 2048x2048 Roghness Map -> 2048x2048 Ambient Oclusion -> 2048x2048 Displacement Map -> 2048x2048
This model was tested in Unreal Engine 4 as shown in the pictures above
This model was created in a way that it is easy to make changes at your wish.
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