A realistic 3d model of a Terror Bird or Phorusrhacos
936 animation frames including running, eating and walking.
Real world scale.
Large diffuse, specular and bump maps.
Naming convention.
Layer organization.
You can click to expand the image previews.
Notes:
Blender file not rigged or animated.
The exported FBX file has mapping coordinates, bones, skinning and all animation, but no animation controllers or fur, and it placed keyframe in every frame. When I imported it into max, the maps showed up and looked ok, but they were not in the material editor´s slots. You may need to locate them and apply.
The exported OBJ file has mapping coordinates and bones only. The maps show ok but you need to locate in the folders and apply them. Shine levels will need to be re-adjusted.
Feathers cannot have too much blur or it will ruin the edges.
The texture beneath feathers has not great detail because it is covered with 3d fur.