Snow Owl - BLENDER

Snow Owl - BLENDER Low-poly 3D model

Verification details of the FBX file
Files
FBX file format
Scene
Supported object types
Geometry
No N-gonsManifold geometryNo faceted geometry
Textures and Materials
Missing required texturesPower of 2 texture sizesNo embed texturesAssigned materialsTexture aspect ratio
UVs
UV unwrapped modelNo overlapped UVs per UV island
Naming
Allowed characters
Description

Snowy Owl - BLENDER

Rigged and Animated for BLENDER

This model comes with several pre-animated scenes to get you started.

The wings are animated using the 3 bones within each. The wings are folded using one of several morph targets.

You can also make adjustments, like spreading the wing tip feathers and spreading the tail using morph targets.

The main controlling object is the ROOT bone

SnOwl-ZERO is the name given to my BASIC set up, no animation, but it is rigged.

I have provided several scene files to get you started: SnOwl-FlyLoop SnOwl-LandTakeOff

The main controlling object is the 'ROOT MAIN' bone (Metarig position control), LTFoot, RT Foot (Foot rotation), Move_IK.R, Move_IK.L (position Feet)

There are two 'neck' bones, a 'head' bone and a 'lower beak' bone.

There are 31 Morph targets.

The 'Mouth' and phonemes are controlled by 10 Morph targets located when you select the mesh and go to Object => Properties => Deform.

The wings are controlled by 3 bones each and have 12 Morph positions, including flapping and folded positions

WingFold1 WingFold2 WingFold3 WingFold4 WingFold4-AtSide WingFold5-Inter WingFold6-Complete WingFold7-Complete WingFold7-Inter WingFold8-Complete WingFold9-Complete WingTIpsDn WingTIpsSpread-01 WingTIpsSpread-02

The Tail spread is controlled via Morph target “TailClosed”, the Tail bone controls position and rotation.

The eyes have several morph targets: EyeBrowsUP-LT EyeBrowsUP-RT EyelidsOpened Eye-Iris-Size Eye-Pupil-Size

The toes are controlled by 12 bones on each foot.

To fold the wings use the morphs noted above.

But if you have positioned the wings by moving the bones, AND you try to use morph targets to fold them, you WILL have some pretty weird distortions that will freak you out.

Don't panic, the solution is to 'zero' out your wing bone positions, as or just before you apply the 'Morph' targets.

The model is made hi resolution by using Sub-Patching, so the actual geometry is much less than the rendered geometry.

Snowy Owl: Real Geometry: 32637 vertices 18681 polygons

Boulder: 1738 verticies 1736 polygons

Ground: 8 verticies

6 polygons

the maps are RGB or greyscale, 72dpi and 200dpi, 2666px X 2666px

Youtube Sample Videos: SnowOwl Wire TT: https://youtu.be/ME_c1bDflKw SnowOwl Color TT: https://youtu.be/0kXxde5IcCw SnoOwl LandTakeOf: https://youtu.be/zAUSPmKROQ0

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Snow Owl - BLENDER
$160.00
 
Royalty Free License 
Snow Owl - BLENDER
$160.00
 
Royalty Free License 
Response 95% in 3.9h
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3D Model formats

Format limitations
Native
  • Blender 3.5.1 (.blend)390 MBVersion: 3.5.1Renderer: Cycles
Exchange
  • Autodesk FBX (.fbx) (4 files)77.3 MB
  • OBJ (.obj, .mtl) (2 files)7.61 MB
  • 3D Studio (.3ds) (2 files)145 MB

3D Model details

  • Publish date2022-08-15
  • Model ID#3910136
  • Animated
  • Rigged
  • VR / AR / Low-poly
  • PBR
  • Geometry Polygon mesh
  • Polygons 18,681
  • Vertices 32,637
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Overlapping
  • Plugins used
  • Ready for 3D Printing
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