Verification details of the FBX file
No N-gonsNo faceted geometryManifold geometry
PBR texturesNo embed texturesSquare texturesPower of 2 texture sizesAssigned materials
No UV overlapsUV unwrapped model
Description
Realistic Animated Wood Pigeon Low Poly Model With Realistic Animations,
please look at the videos below, you can see the animations and how it works in different software.
All animations in a rendered video:
https://youtu.be/t1uOgS30f_g
Maya:
https://youtu.be/Hsg4P6-iFvc
3ds Max:
https://youtu.be/pNunHWejqKU
Cinema4d:
https://youtu.be/J0GLsGcGl8Y
Blender:
https://youtu.be/ljfPLEqLKhc
Unity:
https://youtu.be/FKUzircqaoo
Unreal:
https://youtu.be/ARnqfDTGobo
LOD information (count, number of levels)
- Polygons_LOD0: 12,469 (Tris_LOD0: 23,120)
- Polygons_LOD1: 10,131 (Tris_LOD1: 20,126)
- Polygons_LOD2: 3,508 (Tris_LOD2: 6,906)
- Polygons_LOD3: 954 (Tris_LOD3: 1,752)
high-resolution (4k) PBR textures
- Diffuse map
- Alpha map
- Normal map
- Ambient Occlusion map
- Specular map
- Roughness map
Available Formats:
- Maya 2024 (Arnold Material)
- 3DS-Max 2024 (Arnold Material + Default Physic Material)
- Cinema4D 2023 (Standard Material)
- Blender 3.3 (Eevee Material)
- FBX
- Collada Dae
- Unreal Engine 5.3
- Unity 2021.3.15 (with a c# controller script)
34 different animations. List of the animations and the frames(30 fps):
- walking: 2-65
- running: 67-94
- startFlying: 96-136
- flying: 177-196
- gliding: 197-411
- gliding(notFlapping): 232-371
- soaring: 137-156
- soaringToFlyingTransition: 157-176
- flyingTransitionToDescending: 512-531
- descending: 532-551
- landing: 552-621
- gettingHit_DyingInTheAir: 412-443
- falling: 444-458
- hittingTheFloor: 459-508
- startEating: 622-636
- eating: 637-891
- stopEating: 892-905
- pooping: 906-1046
- lookingAround: 1047-1251
- goingToSleep: 1252-1521
- sleeping: 1522-1541
- endingOfSleep: 1542-1591
- stretching: 1592-1651
- cleaningItsWing: 1652-1716
- cleaningItsBackWing: 1717-1826
- cleaningItself: 1827-1941
- scratchingHeadWithFoot : 1942-2081
- attack: 2081-2111
- gettingHit_DyingOnTheGround: 2111-2150
- dancing: 2167-2375
- turningLeft(flying): 2390-2409
- turningRight(flying): 2412-2431
- turningLeft(gliding): 2435-2573
- turningRight(gliding): 2581-2719
the model is rigged but it hasn't rig controllers, if you need to create some new animations or edit current animations, you can do it by the joints(armatures).
I made all the animations the same way.
don't hesitate to get in touch with me if you need any help.