Additional Services
If you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.
+$40: Customize a character pose according to your preference.
+$200-600:Customize a character animation for less than 4 seconds.
+$300-1200:Modify the appearance of the character according to your requirements, including the facial features, body proportions, fur color, etc. Make it a unique character just for you.
+$500:Create a static background of 1920*1080 for you. If your project requires a dynamic background or larger sizes, they are available at a separate price.
+$150:Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations. The hair can be either groom or hair cards.
Introduction
This is a male mandarin duck model with textures, fur, rigging and animations. It's made with Blender and Cycles renderer at real-world scale.
It consists of body, head, sclerae, pupils, lacrimal glands, tears, tongue, foot, claws, feathers.
Polygons
Body: vertices 23,030; polygons 22,998
Head: vertices 1,511; polygons 1,490
Sclerae: vertices 292; polygons 320
Pupils: vertices 356; polygons 384
Lacrimal glands: vertices 1,024; polygons 1,024
Tears: vertices 2,564; polygons 2,560
Tongue: vertices 7,096; polygons 7,144
Foot: vertices 18,876; polygons 18,816
Claws: vertices 436; polygons 388
Feathers: vertices 326,603; polygons 217,372
Total: vertices 381,788; polygons 272,496
Formats
There is a Blender project and an FBX file without rigging or animation.
Textures
JU0L522A3_MandarinDuck_Mouth_Specular.png, 4096*4096
JU0L522A3_MandarinDuck_Mouth_Roughness.png, 4096*4096
JU0L522A3_MandarinDuck_Mouth_Normal.png, 4096*4096
JU0L522A3_MandarinDuck_Mouth_BaseColor.png, 4096*4096
JU0L522A3_MandarinDuck_Head_BaseColor.png, 4096*4096
JU0L522A3_MandarinDuck_Foot_Specular.png, 4096*4096
JU0L522A3_MandarinDuck_Foot_Roughness.png, 4096*4096
JU0L522A3_MandarinDuck_Foot_Normal.png, 4096*4096
JU0L522A3_MandarinDuck_Foot_BaseColor.png, 4096*4096
JU0L522A3_MandarinDuck_Feather07_Specular.png, 2048*2048
JU0L522A3_MandarinDuck_Feather07_Normal.png, 2048*2048
JU0L522A3_MandarinDuck_Feather07_Metallic.png, 2048*2048
JU0L522A3_MandarinDuck_Feather07_Mask.png, 2048*2048
JU0L522A3_MandarinDuck_Feather07_BaseColor.png, 2048*2048
JU0L522A3_MandarinDuck_Feather06_Normal.png, 4096*4096
JU0L522A3_MandarinDuck_Feather06_BaseColor.png, 4096*4096
JU0L522A3_MandarinDuck_Feather05_F_Normal.png, 4096*4096
And more...
Rigging
With full controllers, postures and animations are easier to create, the features are as follows:
MandarinDuck_Face03_Feather_Rig_grp controls the shape of the tassel.
MandarinDuck_Coverts_Rig_grp and MandarinDuck_Remiges_Rig_grp are skeletons of feathers.
MandarinDuck_Body_Rig_grp is the main rigging that controls the model.
CTR_gravity controls the movement of the body, and it has 7 customized attributes:
Head_hair_puff switches between fluffy hair and smooth hair;
head_IK_follow controls whether the head moves following the body in IK mode;
neck_FK switches to FK control of neck;
neck_IK_IKSpline switches the control mode of the neck between IK and Spline IK;
neck_IK_Stretch controls the stretch limit of the neck in IK mode;
neck_follow controls whether the root of the neck moves following the body in IK or FK mode;
tongue_IKFK controls the switch of IK/FK of the tongue.
IKFK_leg.L and IKFK_leg.R come with 2 customized attributes:
IK_FK controls the IK/FK switch of the legs;
IK_stretch controls the stretch limit of the legs in IK mode.
CTR_toe_action.L and CTR_toe_action.R control the extension and flexion of the feet.
CTR_foldwing.L and CTR_foldwing.R control the folding of the wings by their Location.
CTR_Fold_Rectrices controls the tail feather folding by the Location.
Fine rigging makes it possible to control every feather, and fold/unfold and bend wings conveniently.
And more...
Animations
Unlooped swimming animation at 30 fps, frame range 0-378
Features
A part of the feathers have two UVs for a better result.
To fix the intersection with swimming animation, an add-on, Hair_ShapeKey_v4_1 is applied, which supports Blender 2.93. Please install Hair_ShapeKey_v4_1 in advance.
To reset the model to the default posture: