Mallard duck
Rigged and Animated for Lightwave 8.5 and up
Rigged and Animated for 3DS MAX 2009 and up
Rigged and Animated for Cinema 4D r13 and up
Rigged and Animated for MAYA 2013 and up
MAX 2009 generated FBX
Lightwave 2015 generated FBX
OBJ - includes base object and all morph target objs
The feathers are geometry so they render fast and no plugins are needed.
This model comes with several pre-animated scenes to get you started.
The wings are animated using the 3 bones within each. The wings are folded using one of several morph targets.
You can also make adjustments, like spreading the wing tip feathers and spreading the tail using morph targets.
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The main controlling objects are: Mallard Null, Root, LT_Foot, RT_Foot
Mallard_Zero_FIN.xxx is the name given to my BASIC set up, no animation, but it is rigged.
I have provided several scene files to get you started:
Mallard_Zero_FIN.xxx
Mallard_TakeOffAndLand_FIN.xxx
Mallard_FlyLoop_FIN.xxx
Mallard_SIG_.xxx
The feet and legs are controlled by LT-Foot and RT-Foot or LT-FootControll”, “RT-FootControll” respectively.
There are three 'neck' bones, a 'head' bone and a 'lower beak' bone.
There are 24 Morph targets.
The 'Mouth' and phonemes are controlled by 10 Morph targets located when you select the mesh and go toObject=>Properties=>Deform.
The wings are controlled by 3 bones each
and have 8 Morph positions, including flapping and folded positions
WingFold_1
WingFold_2
WingFold_3
WingFold_4
WingFold_5
WingTIpsDN
WingTIpsUP
WingTIpsSpread-01
The Tail spread is controlled via Morph target 'Tail_Closed' andTail_Openedù, the Tail bone controls position and rotation.
The eyes have several morph targets:
EyeBrowsUP
EyeBrowsUP2
EyeBrowsDN
EyelidsClosed
The body's profile can be streamlined for flight with:
BodyFlight
The toes are controlled by 12 bones on each foot.
To fold the wings use the morphs noted above.
But if you have positioned the wings by moving the bones, AND you try to use morph targets to fold them, you WILL have some pretty weird distortions that will freak you out.
Don't panic, the solution is to 'zero' out your wing bone positions, as or just before you apply the 'Morph' targets.
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The model is made hi resolution by using Sub-Patching, Hypernurbs, so the actual geometry is much less than the rendered geometry.
Models:
Mallard
14700 polys
24624 points
Pond - Model generated in each application number vary:
16384 polygons
16641 verticies
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31084 polygons - Total
41625 verticies - Total
the maps are RGB or greyscale, 72dpi and 200dpi, 2666px X 2666px
Additional Video Links:
Mallard Color Anim
https://youtu.be/_uLx_2hlm8A
Mallard Grey HI Anim
https://youtu.be/Z7e4LOpZhNo
Mallard Grey LO Anim
https://youtu.be/s-tXHr1Letw
Mallard Phoneme
https://youtu.be/NRyHdtFxKRU
Mallard TT Color HI
https://youtu.be/59RY4oi6dzE
Mallard TT Grey HI
https://youtu.be/Fr_NLHro6lc
Mallard TT Grey LO
https://youtu.be/mUYyNLFEUpQ