
House finch - Blender
Rigged and Animated for:
Blender
Blender FBX
OBJ
The models come with several pre-animated scenes to get you started.
The feathers are geometry so they render fast and no plugins are needed.
The wings are animated using the 3 bones within each. The wings are folded using one of several morph targets.
You can also make adjustments, like spreading the wing tip feathers and spreading the tail using morph targets.
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I have provided several scene files to get you started:
Zero
Land-Take off
Fly loop
The main controlling object is the 'ROOT MAIN' bone (Metarig position control), LT Foot, RT Foot (Foot rotation), Move_IK.R, Move_IK.L (position Feet)
There are 3 'neck' bones, a 'head' bone and a 'lower beak' bone.
25 Morph targets.
The 'Mouth' phonemes are controlled by 8 Morph targets or Shape Keys:
located when you select the mesh and go to 'Object Data Properties' => 'Shape Keys'
But the mouth can be opened and closed with a bone as well.
The wings are controlled by 3 bones each30 morph positions to manipulate the wing
WingFold-01
WingFold-02
WingFold-03
WingFold-04
WingFold-05
WingFold-06a
WingFold-06b
WingFold-07a
WingFold-07b
WingTIpsDown
WingTIpsSpread-01
WingTIpsSpread-02
WingTIpsSpread-03
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The Tail spread is controlled via Morph target 'TailClosed', the Tail bone controls position and rotation.
The toes are controlled by 12 bones on each foot.
To fold the wings use the morphs noted above.
But if you have positioned the wings by moving the bones, AND you try to use morph targets to fold them, you WILL have some pretty weird distortions that will freak you out.
Don't panic, the solution is to 'zero' out your wing bone positions, as or just before you apply the 'Morph' targets.
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House Finch:
18510 verticies
12840 polygons
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the maps are RGB or greyscale, 300dpi, 3999px X 3999px
Youtube Samples:
HF-FlyLoop: https://youtu.be/Cb9GT1BmeFM
HF-LandTakeOff: https://youtu.be/oRCC8BqxGnY
HF-TT-WIRE: https://youtu.be/-EGu1gdpnKw
HF-TT-Color: https://youtu.be/qDTsdEupi68