GoldFinch - BLENDER

GoldFinch - BLENDER Low-poly 3D model

Verification details of the FBX file
Files
Binary FBX
Scene
No unsupported objects
Geometry
No N-gonsNo faceted geometryManifold geometry
Textures and Materials
PBR texturesNo embed texturesSquare texturesPower of 2 texture sizesAssigned materials
UVs
No UV overlapsUV unwrapped model
Naming
Allowed characters
Description

GoldFinch - BLENDER

Rigged and Animated for:
Blender
Blender FBX
OBJ

The models come with several pre-animated scenes to get you started.

The feathers are geometry so they render fast and no plugins are needed.
The wings are animated using the 3 bones within each. The wings are folded using one of several morph targets.
You can also make adjustments, like spreading the wing tip feathers and spreading the tail using morph targets.


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I have provided several scene files to get you started:
Zero
Land-Take off
Fly loop

The feet and legs are controlled by LT-Foot and RT-Foot respectively.

There are 21 Morph targets.

The 'Mouth' phonemes are controlled by 8 Morph targets located when you select the Blue Jay mesh and go to Object => Properties => Deform.

But the mouth can be opened and closed with a bone as well.

The wings are controlled by 3 bones each
and have 2 Morph positions, to spread the wing tips and 4 morph positions to fold the wing

Fold-01
Fold-Complete
Fold-Complete1
Fold-Complete2
Fold-flatToSides
WingTipsSpread-01
WingTipsSpread-02

The Tail spread is controlled via Morph target TailSpread, the Tail bone controls position and rotation.

The toes are controlled by 12 bones on each foot.

To fold the wings use the morphs noted above.

The eyelids and eyebrows can be manipulated via:

EyebrowsDN
EyebrowsDN2
EyebrowsUP
EyelidClosed

But if you have positioned the wings by moving the bones, AND you try to use morph targets to fold them, you WILL have some pretty weird distortions that will freak you out.

Don't panic, the solution is to 'zero' out your wing bone positions, as or just before you apply the 'Morph' targets.

-------------

House Finch:
13478 verticies
21649 polygons

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the maps are RGB or greyscale, 300dpi, 3999px X 3999px

Youtube Samples:
GF_FlyLoop: https://youtu.be/SG4LwdVuL9A
GF_TT_COLOR: https://youtu.be/pUCzOCwqzvY
GF_TT_WIRE: https://youtu.be/WdiJIxZ-fws
GF-LandTakeOff: https://youtu.be/_xcVH0fbQV4

Topaz-Jewels
Topaz-Jewels2024-08-30 18:26:48 UTC
Good
Continuum3D
Continuum3D2023-12-30 21:43:47 UTC
Thanks! much appreciated
G
gemofcad2023-12-30 08:44:17 UTC
good
Item rating
0 0
GoldFinch - BLENDER
$160.00
 
Royalty Free License 
GoldFinch - BLENDER
$160.00
 
Royalty Free License 
Response 95% in 4.2h
3D Modeling

3D Model formats

Format limitations
Native
  • Blender 3.21 (.blend)560 MBVersion: 3.21Renderer: Cycles
Exchange
  • OBJ (.obj, .mtl)3.77 MB
  • Autodesk 3ds Max (.max) (2 files)563 MB
  • Autodesk FBX (.fbx) (2 files)1.02 GB
  • 3D Studio (.3ds) (2 files)974 MB

3D Model details

  • Publish date2022-08-16
  • Model ID#3933118
  • Animated
  • Rigged
  • VR / AR / Low-poly
  • PBR
  • Geometry Polygon mesh
  • Polygons 21,649
  • Vertices 13,487
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Overlapping
  • Plugins used
  • Ready for 3D Printing
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