GoldFinch - BLENDER
Rigged and Animated for:
Blender
Blender FBX
OBJ
The models come with several pre-animated scenes to get you started.
The feathers are geometry so they render fast and no plugins are needed.
The wings are animated using the 3 bones within each. The wings are folded using one of several morph targets.
You can also make adjustments, like spreading the wing tip feathers and spreading the tail using morph targets.
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I have provided several scene files to get you started:
Zero
Land-Take off
Fly loop
The feet and legs are controlled by LT-Foot and RT-Foot respectively.
There are 21 Morph targets.
The 'Mouth' phonemes are controlled by 8 Morph targets located when you select the Blue Jay mesh and go to Object => Properties => Deform.
But the mouth can be opened and closed with a bone as well.
The wings are controlled by 3 bones each
and have 2 Morph positions, to spread the wing tips and 4 morph positions to fold the wing
Fold-01
Fold-Complete
Fold-Complete1
Fold-Complete2
Fold-flatToSides
WingTipsSpread-01
WingTipsSpread-02
The Tail spread is controlled via Morph target TailSpread, the Tail bone controls position and rotation.
The toes are controlled by 12 bones on each foot.
To fold the wings use the morphs noted above.
The eyelids and eyebrows can be manipulated via:
EyebrowsDN
EyebrowsDN2
EyebrowsUP
EyelidClosed
But if you have positioned the wings by moving the bones, AND you try to use morph targets to fold them, you WILL have some pretty weird distortions that will freak you out.
Don't panic, the solution is to 'zero' out your wing bone positions, as or just before you apply the 'Morph' targets.
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House Finch:
13478 verticies
21649 polygons
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the maps are RGB or greyscale, 300dpi, 3999px X 3999px
Youtube Samples:
GF_FlyLoop: https://youtu.be/SG4LwdVuL9A
GF_TT_COLOR: https://youtu.be/pUCzOCwqzvY
GF_TT_WIRE: https://youtu.be/WdiJIxZ-fws
GF-LandTakeOff: https://youtu.be/_xcVH0fbQV4