3d model of a dodo, made in zbrush, textured in Substance Painter with 3 4k UDIMs, fully rigged and groomed inside Blender. The model consists of Body, eyes, nails and feathers. It also features a walk cycle animation.
All the textures are packed inside the Blender file, which are also included in a separate .zip folder, containing all the PBR materials, feathers and displacement. It also includes the original Substance Painter .ssp file. An obj base model is also included in case you need to relink it inside Substance Painter.
Polygons
The animation is a 24fps walk cycle (1-24 frame-range). An alembic walk cycle file is also included.
I used the Blender integrated addon rigify to create the rig, so it could ask to execute a python script when you open the Blender file.
This model is meant mainly to be used inside Blender, take note of this before purchasing it.